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Also shaders that work on desktop OpenGL can easily not work in the WebGL context. Shaders can behave different (or not work at all) depending on the browser.Changing resolution with is not working, set your canvas size to a fixed resolution in nf.The seek function for sound sources is not implemented.This means LUA threads and audio sources with type 'stream' are not working. Support for threading on the web seemed barely working, very unstable and cumbersome so I had to disabled it.FFI is not supported so the libraries used by the LÖVE3D projects are not working.It might only crash in some rare case, adding a few MB over the minimal amount is advised. Test your game thoroughly to ensure that the selected amount of memory is enough.Make sure you don't have unused files in your package. Big games don't perform well, try to keep asset file sizes low (use pngout and lower sampled.

webuilder webuilder

⇒ Write and Execute CodeĪn easy way to test the web player with a single LUA file. Here you can directly run your project on the web player and check compatiblity. Use this to package your project and get a shiny deployable HTML5 page. It is intended for smaller games (a few megabytes) and focuses on compatibilty, performance and ease of deployment and running. The available Love.js build is based on version 0.11.1 (a pre-release of the final 11.0) and not the latest version. The web packaging relies on the pre-built Love.js by Tanner Rogalsky. This is a tool to package, build and run LÖVE games for the web.












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